Materials, sounds, post process, collecting power cubes.
Space Crash » Devlog
1. Added some post process effects, materials and Rock mesh for Asteroids.
2. Created simple logic for collecting power cubes or collide with asteroid. (based on casting hit object to instancstaticedmesh and compare mesh name). Also added sound playback on hit and collect.
Collision with asteroid cause changing player direction based on hit normal.
Collecting power cube add boost to current speed and play camera shake effect.
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Space Crash
Space ship game for Weekly Game Jam #118
Status | Released |
Author | adamkaczmarek |
Genre | Action |
Tags | 3D, My First Game Jam, Space, spaceship, Unreal Engine |
More posts
- Better ui, font and planets.Oct 29, 2019
- Start menu, first build on WindowsOct 17, 2019
- Intro sequence, game over screen, collected cubes info on uiOct 16, 2019
- Main UI, time countdown, background music play.Oct 15, 2019
- Asteroids, Skybox and space ship steering changesOct 13, 2019
- Started project for Weekly Game Jam #118Oct 12, 2019
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