Materials, sounds, post process, collecting power cubes.


1. Added some post process effects, materials and Rock mesh for Asteroids.

2. Created simple logic for collecting power cubes or collide with asteroid. (based on casting hit object to instancstaticedmesh and compare mesh name). Also added sound playback on hit and collect. 
Collision with asteroid cause changing player direction based on hit normal.
Collecting power cube add boost to current speed and play camera shake effect.


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