Asteroids, Skybox and space ship steering changes
Space Crash » Devlog
1. Created a blueprint for procedural asteroids/power cubes location.
I used InstancedStaticMesh component to render asteroids and power cubes in large quantities (~3000-4000).
Asteroids and Power Cubes are now represented as cube meshes. For every N-th asteroid one power cube is added created.
Asteroids are rotating around its local center point or, when set HardMode boolean, also around space station position.
2. I modified flying blueprint to not reverse ship roll.
3. Created space skybox blueprint. Textures from Spacescape app. (http://alexcpeterson.com/spacescape/)
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Space Crash
Space ship game for Weekly Game Jam #118
Status | Released |
Author | adamkaczmarek |
Genre | Action |
Tags | 3D, My First Game Jam, Space, spaceship, Unreal Engine |
More posts
- Better ui, font and planets.Oct 29, 2019
- Start menu, first build on WindowsOct 17, 2019
- Intro sequence, game over screen, collected cubes info on uiOct 16, 2019
- Main UI, time countdown, background music play.Oct 15, 2019
- Materials, sounds, post process, collecting power cubes.Oct 14, 2019
- Started project for Weekly Game Jam #118Oct 12, 2019
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